Saturday, April 30, 2016

3D Modeling: ZBrush and Transfer Maps

Week 3 of Model Creation introduced digital sculpting through ZBrush, importing models from Maya to be sculpted on and then exported back into Maya as high resolution (a lot of subdivided geometry) and low resolution object files. The texture map of the high res object would be baked and transferred onto the low res item to give it the illusion of the surface detail that was sculpted in ZBrush.

MCR Week 3 Assignment
Week 4's objects applied the same new concepts for 3 new items to create the final scene with all of the objects from the duration of the class.

MCR Week 4, Final Assignment

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