Sunday, August 7, 2016

Project and Portfolio Milestones 1-3

Milestone 1 Wireframe

Milestone 1 Smooth shade

Milestone 2 Wireframe

Milestone 2 Smooth shade

Milestone 3 Wireframe

Milestone 3 Smooth shade

Sunday, July 31, 2016

Refined Figure Drawing

ART2 Competency 2F
Week 2 of ART2 focussed on human anatomy and gestures. This piece started as a gesture which I built up into construction shapes, before refining the form, erasing the sketch lines, and then finishing with values.

Gesture Silhouettes


ART2 Competency 4F
Week 4 of ART3 focussed on character designs, with the final competency being gestures and silhouettes of the final concept of the character designed at the beginning of the week. Below is the full final concept of the character.
ART2 Competency 4E

Saturday, April 30, 2016

3D Modeling: ZBrush and Transfer Maps

Week 3 of Model Creation introduced digital sculpting through ZBrush, importing models from Maya to be sculpted on and then exported back into Maya as high resolution (a lot of subdivided geometry) and low resolution object files. The texture map of the high res object would be baked and transferred onto the low res item to give it the illusion of the surface detail that was sculpted in ZBrush.

MCR Week 3 Assignment
Week 4's objects applied the same new concepts for 3 new items to create the final scene with all of the objects from the duration of the class.

MCR Week 4, Final Assignment

My Next Step in 3D Modeling

This month I took Modeling Creation Class, which is a step up from 3D Foundations. It was more of a challenge with some new terms and more complicated objects to create, but I didn't struggle as much as I did to grasp the concepts as I did in 3DF since I already had prior modeling knowledge under my belt at this point.

Week 1 focussed on primary, secondary form, and silhouette (not too different from 3DF there) and also introduced defining edge quality through "holding edges" to keep a form's shape after the 3 key is pressed within Maya to smooth the shape.

MCR Week 1 Assignment

Week 2 was much of the same, but with smaller and more detailed items and with UVs laid out.

MCR Week 2 Assignment

Friday, March 25, 2016

The Picture Frame: Static vs. Dynamic Composition

This assignment focussed on creating different compositions by negating the edges, creating a centralized image, crowding the picture frame, filling the picture frame, and emphasizing the edges.
ART1 assignment 1E

Wednesday, March 23, 2016

Working with Scale, Proportion, and Space

For my ART1 class, assignment 2F
This is a simple still life I set up on my desk with my A9 rig, a small leather notebook, lava lamp, sketch book, and some small jars atop fabric. I was really proud of the interesting little scene I set up with the A9 rig, just wish I'd had more time before submitting the assignment to expand on it, but I get to do that later for 3H. For this assignment, however, the focus was on using organizational techniques to create a scene with proper proportions, scale, and good use of space.

Rule of Thirds, The Golden Mean

For this assignment I had to edit photographs I had taken previously for examples of the Elements of Art and the Principles of Design to fit the Rule of Thirds and The Golden Mean. It was a bit tricky at first, but after a few attempts with different pictures I got it down. It makes me wish I'd found more interesting things to photograph though.





ART1 assignment 1F

Sunday, February 21, 2016

Week 3... Works in Progress

Below are some models I've completed for my 3rd week assignments in 3DF...



Cookie Press Model, my new enemy... This one was horrible (between 5 and 10 hours of work)
Eye Screw Model (between 3 and 5 hours of work to complete)

3D Foundation Competencies

Completed Models from Week 2 of 3DF (between 20 and 30 hours of work)
So far I'm no master of 3D Modeling software (Maya), but just in the past 3 weeks I've gone from knowing nothing to being able to make some pretty decent models. I learned how to block out an object's most base shapes and outline, use image planes as reference, use many of the modeling tools, and to reroute edge flow and topography. This knowledge is definitely the basic stuff, and I feel like there's still a lot more that I need to learn, but this will all carry over and set the foundation for the next classes involving 3D modeling and for my portfolio class later on.

Monday, February 1, 2016

On my Way

Just finished my last general ed. class for my degree with an overall 3.7 GPA... I'm feeling really good about this so far, especially considering my only other experience with college (community college) before this was not so great. Having a role model (finally!) helps too.

My English Comp. class made me research someone in my field who inspires me and I found Adam Adamowicz. His concept art was such a huge part of the Elder Scrolls and Fallout Series after Bethesda got their hands on the IPs, and those games have always been really close to my heart. I really want to work with Bethesda some day and have the honor of working where he left off, even though my art will never be a worthy replacement.